The Lisp can be used to define the GLDF product in the LISP REPL,
some files are in the wasm bundle, so for the demo you can simply:
Click the [λ Script (Lisp)] Button and it will create the GLDF as defined
in the LISP, and also start some Animation, tilting the light fixtures, changing Variants (and as such housing and light color) and some camera movement
Love it, bcs i am infested, i would love to see it in Rust (even embedded bcs of even more RTOS), but hey thanks for sharing, love it to repeat myself :)
That's the real good proposal.
I must admit, my focus was on the street lights, which in general are already almost good, compared to what you mention
Thanks a lot
Yeah the streetlights are great with that sodium carbide feeling. Having the sodium carbide horizon blend in with the sodium carbide buildings and trees and lamps will really sell the effect
Yup, so actually my take as well is, the scene itself is imperfect,
i took some known and easy to implement one.
So some scene, where some high building is illuminated up, would be desirable...