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Yes, so calling it a "defeat" is improper to me.


The headline is misleading, but this is still huge. 2 stones against katago is insane, I'd never have guessed we'd see that, ever.


Annoyingly misleading. I read it that the human player was handicapped.


Like many random headlines they may be targeted at people who know something about a topic.

If you know anything about go or computer go from last 10 years then it is obvious which direction the handicap goes.


That's perfect, I will use that term from now on whenever somebody proposes any kind of automation and will see how often somebody will try to correct me.


From the title, I expected this to be about electric guitars :-(


I didn't know this was a sport. I'm GitHub user 43053 :-)


Interesting. At Burger King in Germany, there's no such difference, last time I checked.


Could you share some of "what you now know bout them"?

Was there some issue in customer support, or getting spare parts?

Is it about the new products that have since come out?

I'm also using a Framework notebook for the past two years and have been quite happy, but nothing needed replacement so far...


This is to signal non-AI slop?


SageMath is much broader than SymPy, by integrating a lot of third-party niche tools that have been developed for decades, often as C libraries.

Unfortunately, SageMath is not directly usable as a Python package.

That's where passagemath [0] comes in, making the rich ecosystem of SageMath available to Python devs, one package at a time.

[0] https://github.com/passagemath/passagemath


There's also the argument that human intuition can and should be trained, rather than just dismissing it, in particular when it comes to mathematics.

See, for example, the book "Mathematica" by David Bessis, or this blog post: https://davidbessis.substack.com/p/thinking-fast-slow-and-su...



Nice.

There is also Intuition in Science and Mathematics: An Educational Approach by Efraim Fischbein - https://link.springer.com/book/10.1007/0-306-47237-6


I really like "Root" (for the asymmetry) and "Arcs" (for the openness), although they are quite "heavy" in terms of rules and interactions.


+1 for Root!

For a nice entry game for a group setting, I recommend Carcassonne. It has a simple and engaging basic gameplay with a surprising amount of depth, that can easily be scaled up and down in complexity depending on your group's preference and experience level by simply adding more pieces/mechanics.


Carcassonne is also really nice with children. You can start them on just the "puzzle" aspect on attaching matching tiles, without scoring.

Our oldest child is now capable of the base game, and I can still make it interesting for me by going for secondary objectives, such as filling difficult gaps ;-)


Very clever to introduce it to kids as purely a puzzle game! I'll keep that in mind.

When my girlfriend and I play, we sometimes give unofficial bonus points as compensation for suboptimal plays that fill out unseemly gaps that would otherwise stay open. Makes for a nice, aesthetic endstate board without handwringing over your score :b


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