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In the US new cars come with a warranty and a lemon law. So if it goes to shop on a regular basis it can be replaced/refunded. And if it needs to go to the shop it's free and you get a loaner/free rental while it's there. Nothing like that is possible with a 20 y.o. car.

While it is free under warranty it is still a huge annoyance.

Compared to what, a used car? Certainly there is no better service for a used car out of warranty.

I as mentionning the odds of having issues and the myth of new = painless experience. Brand new models often have issues, hence my recommendation for models that have been in the market for several years already where early issue have been solved already.

>At least warranty covered it.

How come the warranty did not cover other cases you listed (and did not give you a loaner/paid for a rental)?


Two of the three warranty covered it. I don't remember why the ECU repair was not fully covered by warranty (that was over 25 years ago) but I do remember the sting of paying for it since we were younger and poorer at the time.

I've never had a dealer provide any loaner car. The best I've seen is they give a coupon for $xx off a rental from the car rental place next door.


>I've never had a dealer provide any loaner car.

That's strange. Even when I had a Hyundai, I would get a loaner/rental from the dealer and it was not some exceptional dealer as I moved across the country with that vehicle so I dealt with two different dealers (and the second one has not even sold me a car).


There is a constant stream of pop-science/lifestyle-advice articles advertising HIIT as a way to save time on exercise along the lines of "this smart technique, developed by a Japanese scientist will make you as fit as someone who exercises 8 hours a week with just 4 minutes per day!". Search for "Tabata" if you are curious. So a lot of those, who find regular exercise too hard, try HIIT as a replacement.

I don't understand your objection. Anyone who is not very frail could do maximum effort for 30 seconds. It's not going to be constant power/HR/whatever but the person can still go "all-out". Consider a bear chasing you, are you going to say that you will just go all-out for 4 seconds and then pace yourself?

It's an article about cellular chemistry in the journal "Cell". It seems relevant which pathway is being exercised.

Yet they used a training protocol common in sports, and not in cellular biology, probably because they wanted to see effects of training?

They obviously do. E-ink display in this topic, for example, is 12:1[1]. The best (contrast wise) e-ink displays available commercially are around 20:1. The trashiest LCD, on the other hand, will be around 500:1.

1. https://www.panelook.com/ED047TC1_E_Ink_4.7_EPD_parameter_25...


Measuring the contrast within the display means practically nothing compared to measuring the contrast in the real world environment, which in this case is outdoors and hopefully in the sun.

Compared to the full contrast range of the sun lit real world, all displays emitting light function in a very narrow and very dark contrast range. An eInk display does not emit light, so in that environment you have a clear separation between bright and dark.


> Measuring the contrast within the display means practically nothing compared to measuring the contrast in the real world environment

Even if it had been true, claiming the e-ink has the same or better contrast as LCD is still false. The sun-lit world has higher contrast than any display, yet it does not make e-ink's contrast any good. In fact it makes the low contrast display much worse as you are likely to be looking at much brighter scenes than your bike computer's screen immediately before looking at it and thus having even less ability to distinguish slight brightness variations on the low contrast screen. A transflective TFT display in bike computers also does not emit light, it's still higher contrast in the sun than e-ink.


A paper with printed text on a desk in candlelight is harder to read than any LCD monitor with full brightness emitting its own light. But out in the sunshine, the paper will have hundreds of times better contrast than any LCD. The same is true for eInk.

Frankly, I don't understand why you are arguing, when it is so ridiculously easy for anybody to test for themselves. Just bring your LCD or OLED device out in the sunshine along with your eInk device and see which one you can read from more easily.

TFT displays are really good in the sunshine, but eInk is still a bit better, only beaten by paper for real world contrast.

Has it been a long time since you've used eInk? Maybe they were worse in the past? My oldest eInk device is from 2018, so I wouldn't know about the screens that were before.


>TFT displays are really good in the sunshine, but eInk is still a bit better, only beaten by paper for real world contrast.

You obviously have not done what you are suggesting. Paper is low contrast too, on the level of e-ink.

>Has it been a long time since you've used eInk? Maybe they were worse in the past?

No to both questions. E-ink inherently is low contrast and there is no way to enhance it in this technology: both black and white are done with a pigment, same as print, which caps at ~30:1.


Maybe you live in a place where the sun doesn't shine that strongly? Because otherwise you could do a real life test and know that I'm right in 5 seconds.

I read books on my Kindle outdoors in the blazing sun, and so do most of the millions of people who have Kindles or similar devices. Contrast is excellent. In the same conditions an LCD phone is just a black mirror which you can hardly make out any kind of information form. An OLED is better, and you can see everything on the screen dimly if you strain your eyes. A TFT is even better, but none of them compares to eInk or paper.

So maybe you live in Britain or in Norway, or somewhere similar where it's cloudy all the time? You saying that paper is low contrast baffles me, actually. It seems like you are hung up on the contrast within the device, which is irrelevant for outdoor use, where the only thing which matters is the contrast as part of the real world environment.

Let me ask you, who is the faster runner: The fastest runner on your street or the slowest runner in the Olympics? Because you seem to be arguing for the former because of measuring within limits that do not confirm to the real world - where there is a sun.


I live in Texas. I think you are just confused about meaning of the word "contrast" because you keep using in a way that makes no sense for contrast but makes some sense for brightness. Contrast in this context is the ratio of luminosity between brightest and darkest areas of a display. For a non-emissive display such as e-ink or LCD in a bike computer the ambient light level makes zero difference: the white pigment in e-ink will reflect/diffuse ~15 times more light than the black pigment in the same. Light areas in an LCD screen will reflect 1000 times more light than dark areas. The absolute amount of light above quantum level makes zero difference, it's the same for a candle, Sun or a supernova star - the ratio i.e. contrast remains the same. An e-ink display can be brighter than a reflective LCD though due to higher albedo, this is likely what you are talking about.

Also, if you really try to do what you suggested - you should not use an LCD phone, phones do not have reflective LCD displays but use backlight instead so the contrast on those decreases with increase of the ambient as both light and dark areas reflect the same amount of ambient light and the only difference is the backlight's emissive portion, the higher is the ambient, the lower of the ratio i.e. contrast.


> Contrast in this context is the ratio of luminosity between brightest and darkest areas of a display.

That is the internal contrast of a screen or printed material. I agree, and that type of contrast is important if the screen emits its own light.

However, for outdoors use the only contrast that matters is relation to the real world, aka physical reality. And brightness of course becomes the main factor.

Also, thanks for pointing out you are talking exclusively about transflective/reflective LCD. It seemed to me for a while you were talking about any type of LCD. But even so, eInk and paper has better contrast in real life outdoors use, because we have to measure contrast in the human eye and not within the device.

The human eye adopts to the brightness in the environment and makes a contrast "scale" according to this. The nearer your screen's black color is to the black of the human eye's black in that situation, the better. And the nearer your screen's white color is to the human eye's white, the better.

If either your black or your white is too far from the human eye's calibration, then your screen is no good to use, no matter how good the internal contrast of it is.

There is no limit to how bright things can be or how dark things can be. So the internal contrast between a very deep pitch black and a very dark gray can be 1:10.000, but within a real world sunlit environment it all just looks like black. And this matters, because direct sunlight is 30.000 - 100.000 lux, while an office is maybe 500 lux.


>However, for outdoors use the only contrast that matters is relation to the real world, aka physical reality.

For you perhaps. I, for one, use screens to get information encoded in symbols and graphs, if all these symbols and graphs had no contrast with background I would not be able to distinguish them from the background. You seem to only care to compare the screen's brightness to the real world, perhaps losing your screen and then finding it in the real world, aka reality, is the main usage mode for you?

> But even so, eInk and paper has better contrast in real life outdoors use

You need to give a citation for this which would be pretty hard since we are already discussing a 12:1 device as shown by the spec sheet I've posted earlier. Or are you using "contrast" do describe brightness? In this case I agree - eInk's "black" is just a darker shade of gray so it reflects more light i.e. contributes to higher albedo. It's not great when you are trying to read from that screen but if you are just looking for the lost screen in the wilderness it won't hurt I guess.

You seem to be unfamiliar with bike computers but appear to be using your imagination instead of looking it up so I will state for the record - bike computers are affixed to bikes, a rider checks the computer during the ride and it's always in the same position, bike computers are not thrown into the wilderness to be searched for afterwards so locating one in the real world is rarely a problem facing a bike computer user. If one is detached in a crash, they always have radio and often speakers for more reliable mode of finding than the light reflected from the screen.


This thread was highly entertaining. Thank you two for arguing the topic and special thanks goes out to pandanman for his patience and composure. I guess I just found my next rabbit hole to investigate.

If you mean that you push a 18650 inside the steerer tube and have the display at the cap level - how do you preload the headset then? You need to pull the steerer up somehow and it's done via that cap and a bolt that goes through it into a compression plug/star nut inside the steerer. If you place something under the cap it needs to fit between that bolt and the inside of the steerer tube, which 18650 can't.

Some modern headset designs don't use the top cap to do that. There's a bunch of products that exploit that to put toolkits, spare CO2 canisters or whathave you in that spot.

Sure, threaded headsets (hardly modern, but they do still make bikes with those) don't use top cap, but they also don't have a hole at the top, which products you are talking about?

PS. I searched and found some in-steerer storage. It's not a headset but essentially a hollow compression plug replacement with a top cap moved to the bottom. I have never seen a road fork with a hole at the bottom so it is likely limited to MTB forks and, since there is no compression in that thing, it might be not very safe with a carbon steerer.


Frame storage is my dream feature for a road bike. You see it on gravel bikes and it makes me very jealous.

I ride several bikes so I would not know what to use the in-frame storage for. I want the things like repair kit (with batteries) and lights (also with batteries) to be movable between bikes so the batteries are charged in time. Even if all my bikes had in-frame storage it would be a chore to move its contents.

Some newer road bikes have it too. Canyon Endurace and Trek Domane, for example

Trek dropped that (and "suspension" whatever it was called) from the new Domane.

After you clamped the stem, the preload job of the cap is done and it can be replaced.

Mm. Yes, but I wouldn't trust that.

No citation for your nonsense either so I actually went and looked. It turns out busses get into accidents more often per mile travelled [1]: "the number of bus accidents per million passenger miles (3.04) is comparable to the number of car accidents per million driven miles (3.21)" considering that a bus has more than 1 passenger on average it means their accident rate per mile travelled is way higher than a car.

1. https://www.sciencedirect.com/science/article/abs/pii/S00224...


Not called out in that study: fault i.e. is this buses causing accidents or drivers hitting buses

If you are implying that despite their superior driving skills and care for safety the bus drivers suffer from crazy drivers just ramming them due to being a big target then I'd advise you to compare accident rate on delivery trucks - they are roughly the same size as busses and drive the same streets in the same manner (with a lot of stops). I don't see any published study but it's easy to pull crash reports from the carriers, they are surprisingly similar at ~0.4 per 1M miles, much lower than cars.


>if they can't exert the same control that they have over H1B visa holders, they would rather pay a lower salary (overseas)

Not that I am calling you a liar, but extraordinary claims require extraordinary evidence. Though, any evidence would be great... so how do you know that?


The article makes note about profits as high as ever, which is true for the revenues. Revenue of the industry used to grow every year until 2020, when it stalled and had been the same for the past 5 years. While revenue remains the same, the cost raises - people want more money due to inflation, benefits cost more, capital costs more etc. etc. So no, profits are not as high as ever, they had been falling steadily over the past 6 years and as the result we see all the layoffs and studio closures.

Is AI the reason? I somehow doubt that AI caused the revenue to stall in 2021. In 2021 AI could not even draw hands, least write decent code. What we had around that period was a lot of M&A in the industry. Insane capital went into buying up game studios and even publishers like Zenimax and Activision. Embracer alone acquired ~200 studios in 2019-2022. If I wanted to know why the industry is fucked up now I'd be looking there, not at the AI.


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